A Brief Look at Texting and the Internet in Film from Tony Zhou on Vimeo.

Is there a better way of showing a text message in a film? How about the internet? Even though we’re well into the digital age, film is still ineffective at depicting the world we live in. Maybe the solution lies not in content, but in form.

For educational purposes only. You can follow me at twitter.com/tonyszhou

Here are three short films that take place on your desktop
Internet Story (2010): youtu.be/g-SL4ejpP94
Noah (2013): vimeo.com/81257262
Transformers: the Premake (2014): youtu.be/dD3K1eWXI54

Trent Reznor & Atticus Ross - In Motion (from The Social Network)
David Arnold & Michael Price - On the Move (from Sherlock)
Daft Punk - End of Line (from Tron: Legacy)
Al Hirt - Green Hornet Theme (from Kill Bill Vol. 1)

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Curacautin bajo el agua from MVMT on Vimeo.

Esta iniciativa fue realizada por MVMT (mvmt.cl), colectivo de comunicación responsable, quienes trabajan con el fin de documentar una pequeña muestra de la realidad detrás del actual manejo de los recursos naturales en Chile.

Te invitamos a ver el video de Chiloé de esta misma campaña: vimeo.com/78379037



Productora: MVMT / Dirección: Erick Vigouroux / Producción ejecutiva: Nicole Ellena / Dirección de fotografía: Claudio Vicuña / Cámara: Claudio Vicuña / Edición: Pablo Azócar y Erick Vigouroux / Post-producción de audio: Álvaro Troncoso / Agradecimientos: Ecotv Chile, Camila Gatica, y Mateo Barrenengoa.

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The Prize Inside from Reece Porter on Vimeo.

My name is Reece Porter and I am a recent graduate from Ringling College of Art and Design and here is my thesis film, The Prize Inside. Hope you enjoy it!

The Prize Inside

An adventurous cereal box toy and his reluctant companion travel across a dangerous kitchen in search of treasure.

Director-Reece Porter
Composer-Marco Montenegro
Sound Designer-Nick Ainsworth
Producer-Sarah Kambara
Facebook page: facebook.com/theprizeinside?ref_type=bookmark
Blog: reecetopher.blogspot.com/

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You are not a storyteller - Stefan Sagmeister @ FITC from FITC on Vimeo.

We had the pleasure of spending some time with Stefan Sagmeister at the recent FITC Toronto conference in April, 2014, and he had some things to say.

See Sagmeister in Calgary at the CAMP Festival
Calgary, Alberta • Sept 8-9, 2014 • campfestival.ca

Stefan Sagmeister
Partner, Sagmeister & Walsh

Stefan Sagmeister formed the New York based Sagmeister Inc. in 1993 and has since designed for clients as diverse as the Rolling Stones, HBO and the Guggenheim Museum. Having been nominated eight times, he finally won two Grammy Awards for the Talking Heads and Brian Eno & David Byrne package designs. He has also earned practically every important international design award.

In 2008 Stefan authored a comprehensive book titled “Things I Have Learned In My Life So Far”, published by Abrams. Solo shows of Sagmeister Inc’s work have been mounted in Paris, Zurich, Vienna, Prague, Cologne, Berlin, New York, Miami, Los Angeles, Chicago, Toronto, Tokyo, Osaka, Seoul and Miami.

Stefan teaches in the graduate department of the School of Visual Art in New York and lectures extensively on all continents. In 2012 young designer Jessica Walsh became a partner and the company was renamed into Sagmeister & Walsh. A native of Austria, he received his MFA from the University of Applied Arts in Vienna and, as a Fulbright Scholar, a master’s degree from Pratt Institute in New York. After his studies he worked as a Creative Director for Leo Burnett in Hong Kong and for M&Co. in New York.

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What is Design Thinking from Daylight on Vimeo.

Design Thinking

Suppose you are part of a thriving business and need to branch out and find that next big thing. Or say you want to change a behavior, like getting people…a lot of people…to use less energy in their homes. How would you go about it?

Design thinking is a powerful tool to tackle the unknown.

It’s a means of going on an expedition, without a map, without even knowing the destination, but with the confidence that you’ll end up somewhere great.

Let’s make it tangible with an example that captures the five key elements of design thinking. Daylight was given the challenge of getting kids in America to move more to help fight childhood obesity. The project started with an idea—provide kids with a digital music player that has a motion sensor, then give them rewards based on their activity.

But the big question was, would kids really use it? What could make the experience so compelling that they would use it long enough to see the health benefits.

Learn from people

We began by talking with kids. We spent time in their homes and schools, across the country. We listened to them share their motivations, habits, delights and frustrations.
The research included kids in the mainstream, but also incredibly active kids and the very sedentary. It turns out that those at the extremes are really good at giving a voice to problems that those in the middle might feel, but have a harder time putting their finger on.

Find patterns

We captured our observations on hundreds of post-it notes and laid them all out to make sense of what we learned.

Using informed intuition, we looked for patterns that pointed to opportunities.
Daniel said, “I get bored with solo video games, it’s the multiplayer ones that keep me coming back.” Meg said, “I don’t wear my ipod when I’m running because I want to talk to people.”

Define design principles

These quotes along with others, revealed one of the design principles that would help us get to a successful concept.

“Facilitate social interaction at all times”

Many such design principles emerged. Together, they formed the guideposts of an experience that we felt confident would resonate with kids.

Make Tangible

We asked ourselves “How Might We” questions to bridge the gap from design principles to specific ideas and then quickly turned the best of them into rough prototypes.

Building physical devices out of simple cardboard and mocking up digital experiences with paper and pen allowed us to learn quickly.

Iterate Relentlessly.

With each prototype we tweaked and evolved the concept.
We brought digital and physical models to kids to listen and learn.
The concept evolved until we got to a compelling solution.
Where we ended up was not the original idea of a digital music player. It was instead a small activity monitor that kids could clip onto their clothes or slip into a pocket. It was a portal to an online world that allowed kids to share and celebrate their real-world accomplishments with each other and their families.
In a three month clinical trial, the impact was a 59% increase in physical activity.

Learn from people
Look for patterns
Define design principles
Make tangible
Iterate relentlessly

Whatever the challenge, design thinking is a powerful tool to reveal new ways of thinking and doing.
What in your world could benefit from design thinking?

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This is how we move from Human on Vimeo.

Human helps people move almost twice as much in six weeks. Every day, people track millions of activities with our app. We visualized data in major cities all across the globe to get an insight into Human activity. Walking, running, cycling and motorized transportation data tell us different stories.

Visit cities.human.co for 30 cities worldwide.

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Game of Thrones, Season 4 – VFX making of reel from Mackevision on Vimeo.

Mackevision is proud to be along with other world-class VFX studios part of this saga: Game of Thrones, Season 4

Year: 2014

Visual Effects Supervisor: Jörn Großhans
Visual Effects Producer: Katharina Kessler

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The illusion of life from cento lodigiani on Vimeo.

The 12 basic principles of animation were developed by the ‘old men’ of Walt Disney Studios, amongst them Frank Thomas and Ollie Johnston, during the 1930s. Of course they weren’t old men at the time, but young men who were at the forefront of exciting discoveries that were contributing to the development of a new art form. These principles came as a result of reflection about their practice and through Disney’s desire to use animation to express character and personality.
This movie is my personal take on those principles, applied to simple shapes. Like a cube.
Check also the animated gif gallery here the12principles.tumblr.com/.

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